|
|
|
|
|
VS |
ZX SPECTRUM 48k |
Why create a site called C64 vs
Spectrum ? Why did I review and compare two computers from the 80's? Do a search
on the Internet for these two computers and you will find a huge fun base that
still exist for these machines. They were pioneers in the gaming and computer
world. They were to many people in the world their 1st taste of the new digital
age. When they were released there were no cell phones, no Internet and no
global village. They were the second generation of home computers and possibly
the 1st generation of really usable computers.
The Commodore had a windows type operating system in the 2nd half
of the 80's. It had floppy disk drives and co-processors to help with the sound
and graphics. Something the IBM clones only started using at the start of the
90's.
Intel produced the first 4-bit CPU in the last half of the sixties. They
followed this with an 8-bit CPU (Central Processing Unit), subsequently
computers, in kit form, were sold to ‘hobbyists’. These computers
did not have displays, hell, you had to assemble them yourself. At the same
time Commodore transitioned from a calculator company to a computer company.
They acquired MOS technologies, the 6510 processor was born out of this
acquisition. They launched their own series of computers using this 8-bit
processor.
In the U.K Sinclair research launched a computer, the ZX80, into
the hobby market. They followed this computer with the ZX81. The predecessors
to the Spectrum were very basic computers sold in kit form initially. The
Spectrum was born out of Clive Sinclair's vision of producing a cheap color
computer. The computer, launched in the
People get very emotional when comparing games on the Spectrum and
the Commodore. This is only reasonable and expected, everyone has these
memories of their first experience with these computers and games. It would be
impossible to compare games on the two computers with people’s personal
opinions based on their experiences when they were very young. You remember
things as being much better than what they really were. With that in mind we have
to approach this a bit more scientifically. How do we do that? Firstly lets
look at the design of the two computers.
The Commodore 64 had two co-processors, the legendary SID sound
chip and the VICII graphics chip. Both these chips were designed by Commodore.
The C64 chipset of CPU, graphics and sound was original designed with the
arcade industry as the client. When the arcade industry however imploded in the
early eighties Commodore changed their focus back to home computers. The
Commodore was released to replace the Vic20. The graphics chip was used in the
same way as current graphics chip sets are used. The CPU does not perform all
the operations, the CPU tells the GPU (Graphics Processor Unit) what actions it
needs to perform. You only have to look at every single games console or
computer to know that this design philosophy is the best at creating great
games. The Commodore GPU had hardware sprites and hardware scrolling. Sprites,
generally used for the moving object in a game could be moved over a background
without the CPU having to calculate how the final output to the display has to
look. The GPU took care of the process. The GPU can move the background and the
objects interacting without any input from the CPU. The CPU had to take care of
the game dynamics, even collision detecting between object and the background
was handled by the GPU.
Most Commodore games used a screen resolution of 160x200 with 16
colors (used in most games) or 320x200 with 4 colors while the Spectrum used a
256x192 resolution with 8 colors. The Spectrum could handle 2 colors in an 8x8
block while the C64 could handle 4 colors in a 4x4 block. Due to these
limitations the Commodore graphics could look blocky while the Spectrum had a
horrible color clash. Actually, the color clash was just bad design from people
who were rushed and did not have enough experience to design a color computer.
The Spectrum mostly did not use the full screen as it took to many MIPS to
perform all the calculations needed to move and control all the different
objects and move or scroll the background. Part of the screen was normally used
for a big status display area.
The Commodore had a 3 channel sound chip, that in the right hands,
could create awesome music. Today there is still a great following of SID sound
lovers. During its life, the Spectrum was available in two incarnations. The
second Spectrum, made by Amstrad, al so had a separate Yamaha sound chip and
additional RAM. Technically not as good as SID but much better than the BEEP! Sound played a huge part in making games
better, who doesn’t like to hear punches being thrown or explosions? The
Commodore 64 was only available in one incarnation, the C128 had backward
compatibility but it never had any games of note. I am going to focus on the original
version of the Spectrum in these reviews as this is the version that most
people owned. Except for much better sound than the original the upgraded
Spectrum did not add that much to the quality of the games.
Designers had to be careful to get around the limitations of the
machines. Games that fell in these traps would always be used as ammunition by
the one group as to why the other computer was crap.
Spectrum games for the most part were flip screen games, if you
look at the hardware limitations it is obvious why this was the case. They were
al so lacking in color. You usually had a monochromatic display on the
Spectrum. Due to the resolution of the Spectrum the objects in games, if you
ignored the lack of color, looked better defined than the Commodore. The C64
later got past this problem by mixing graphic modes on the objects between the
different resolutions. Due to the higher clock rate on the Spectrum it normally
did wire frame 3D flight simulators better than the C64. Later in its life the
C64 had full color filled in 3D flight simulators.
When comparing games on this web site I will obviously only
compare games that were available on both machines. For the most part the games
were arcade tie ins or arcade type knock off games. This is however not fair to
the Commodore. It has an enormous catalog of adventure type games that never appeared
in the
The Spectrum was never a success in the
If you want to compare games you can go two routes, one is to
compare the best games on both systems or to directly compare games. In my mind
the first option is open to too many subjective opinions. The Commodore would
in this case win easily, my non-biased Commodore opinion, the Spectrum just
does not have the range of games that the Commodore had. With the disk drive
games from the
I will only compare the arcade type games that were available on
both platforms. How you have to approach this is to put these old games in
front of somebody who never played these games before. Let the person look,
listen and play and then make a decision. Nostalgia will make anything seem
much better than it really is. If you add the nostalgia factor into this there
is no point in comparing games. Take a scrolling arcade type shooter, put the
game from both machines on a computer and let an independent 3rd
party play the game. They will not
accept slow graphics, bad design or bad scrolling, flickering graphics or bad
color with no sound. This is specially true for games where the one computers
version of the game was particularly bad compared to the other one. This is not
to say that because a game is in monochrome it is bad, Head over Heals is a
great game on both machines. It is however a different story when, like in Last
Ninnja, theCommodore has gloriously colorful graphics and great music and the
Spectrum is stuck in mono world with no sound!
To summarize,
For links to different usefull sites click here.
|
Games Reviewed |
Verdict |
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
Draw |
|
|
Spectrum |
|
|
C64 |
|
|
Spectrum |
|
|
C64 |
|
|
C64 |
|
|
Draw |
|
|
C64 |
|
|
Draw |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
Draw |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
Draw |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
C64 |
|
|
|
|
|
Total Games Reviewed |
Draw |
C64 Win |
Spectrum Win |
|
32 |
4 |
26 |
2 |
Copyright, Philip Koekemoer, 2006